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Week 11 - Chapter 9

We learned about e-business and e-commerce in today's lesson, and we also looked at how these might affect businesses . In short, this week's lesson looked at e-business and e-commerce can shape and change the way we access information, resulting in businesses either losing or gaining market share. 9.1 In the first part of this chapter, we aimed to distinguish the difference between e-commerce and e-business, which we had done more thoroughly in the future sections. We also looked at how businesses would apply the use of websites to reach their organisation's goals, this could goals such as to sell their goods and services, minimise costs (e.g. operational and transactional costs), and more. As technology has become more easily accessible by everyday people, technological advances such as websites can outperform brick-and-mortar (physical stores) in selling their products; therefore the rise of many organisations going digital.  9.2 This section looked at Business-to-consum...

Week 10 - Chapter 8

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Introduction Week 10's lesson we looked at the subject of social computing. We dive into aspects such as the fundamentals of social computing in a business setting, as well as what that (social computing) looks like in shopping and marketing. Web 2.0 The first thing we looked at was the web 2.0 tools, as they facilitate social computing. We examined web 1.0 which was the initial generation of the web, and discovered that it primarily focuses on the development and commercialisation of the web. Web 2.0, on the other hand, is a loosely defined set of information technologies, apps, and websites that employ them. Web 2.0 is a new digital ecosystem that fosters innovation, networking, collaboration, convergence, and community. Fundamentals of social computing in business  Social computing (a.k.a social commerce) utilises e-commerce mixed with social computing. Social commerce allows businesses to conduct selling and purchasing products via social media and the online networks; this bri...